The Seven Seas Game
A real-time multiplayer blockchain gaming ecosystem featuring complex NFT-based gameplay, mission systems, and multi-currency management. Supporting hundreds of concurrent players with <100ms latency.

As Front End Lead, I architected and developed a sophisticated blockchain gaming platform using Next.js, TypeScript, and Three.js, creating an immersive gaming experience that seamlessly integrates multiple NFT collections with real-time gameplay mechanics.
Key Features:
Mission System - Dynamic missions (Plunders, Events, Burners, Specials) with real-time completion tracking
NFT Management - Comprehensive system for Ships, Crews, Captains, and Items with leveling mechanics
Arena Battles - PvP combat system with live leaderboards and rankings
Genesis Ships - Reward distribution system with rarity-based bonuses
Multi-Currency Economy - Battle Tokens, Treasure, Rum, and Gems with automated management
Interactive Island Map - 3D navigation with mission locations using Three.js and WebGL
Automation System - Auto-claim functionality and automation purchases
Technical Implementation:
Game Architecture - Next.js 13 with TypeScript and complex state management
3D Graphics - Three.js and WebGL for interactive island navigation
Blockchain Integration - Solana Web3.js with transaction freeze/thaw mechanisms
Real-time Updates - WebSocket implementation for mission completion and battle results
State Management - Zustand for global state and TanStack Query for server synchronization
Animation Framework - Framer Motion for character interactions and level-up effects
Performance - Optimized for hundreds of concurrent players with <100ms latency
Impact:
Built a scalable gaming platform supporting multiple NFT collections with unified gameplay mechanics. Developed sophisticated mission and reward systems handling complex blockchain transactions while maintaining smooth, responsive gameplay.


